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    <title>AvaxHome RSS:/ebooks/programming_development/general/games_programming</title>
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    <pubDate>Thu, 27 Nov 2008 09:43:00 GMT</pubDate>
    <description>Feed Description</description>
    <item>
      <title>3D Game Textures: Create Professional Game Art Using Photoshop by Luke Ahearn</title>
      <link>http://avaxhome.ws/ebooks/programming_development/0240807685asdasd.html</link>
      <category>eBooks, Lang: English, Development / Programming, Games Programming</category>
      <description>&lt;div class="center"&gt;&lt;div class="image"&gt;&lt;a href="http://pixhost.ws/avaxhome/big_show.php?/avaxhome/a2/e2/0009e2a2.jpeg" target="_blank"&gt;&lt;img src="http://pixhost.ws/avaxhome/a2/e2/0009e2a2_medium.jpeg" id="external_img_647842"/&gt;&lt;/a&gt;&lt;/div&gt;&lt;br/&gt;
&lt;b&gt;3D Game Textures: Create Professional Game Art Using Photoshop by Luke Ahearn&lt;/b&gt;&lt;br/&gt;
Publisher: Focal Press (March 7, 2006) | ISBN-10: 0240807685 | PDF | 20 Mb | 368 pages&lt;/div&gt;</description>
      <pubDate>Thu, 27 Nov 2008 09:43:00 GMT</pubDate>
      <guid>http://avaxhome.ws/ebooks/programming_development/0240807685asdasd.html</guid>
      <author>Alexpal</author>
    </item>
    <item>
      <title>Real-Time Shader Programming</title>
      <link>http://avaxhome.ws/ebooks/programming_development/1558608532asdsad.html</link>
      <category>eBooks, Lang: English, Development / Programming, Games Programming</category>
      <description>&lt;div class="center"&gt;&lt;div class="image"&gt;&lt;a href="http://pixhost.ws/avaxhome/big_show.php?/avaxhome/9c/e2/0009e29c.jpeg" target="_blank"&gt;&lt;img src="http://pixhost.ws/avaxhome/9c/e2/0009e29c_medium.jpeg" id="external_img_647836"/&gt;&lt;/a&gt;&lt;/div&gt;&lt;br/&gt;
&lt;b&gt;Real-Time Shader Programming (The Morgan Kaufmann Series in Computer Graphics) by Ron Fosner&lt;/b&gt;&lt;br/&gt;
Publisher: Morgan Kaufmann (December 31, 2002) | ISBN-10: 1558608532 | PDF | 11 Mb | 424 pages&lt;/div&gt;&lt;br/&gt;
Now that PC users have entered the realm of programmable hardware, graphics programmers can create 3D images and animations comparable to those produced by RenderMan's procedural programs--but in real time. Here is a book that will bring this cutting-edge technology to your computer.</description>
      <pubDate>Thu, 27 Nov 2008 09:41:00 GMT</pubDate>
      <guid>http://avaxhome.ws/ebooks/programming_development/1558608532asdsad.html</guid>
      <author>Alexpal</author>
    </item>
    <item>
      <title>Spieleprogrammierung mit C++ und DirectX 9 in 21 Tagen</title>
      <link>http://avaxhome.ws/ebooks/programming_development/general/games_programming/Spieleprogrammierung_mit_C_21.html</link>
      <category>eBooks, Lang: German, Development / Programming, C, C++, General, Games Programming</category>
      <description>&lt;div class="image"&gt;&lt;a href="http://pixhost.ws/avaxhome/big_show.php?/avaxhome/a1/d8/0009d8a1.jpeg" target="_blank"&gt;&lt;img src="http://pixhost.ws/avaxhome/a1/d8/0009d8a1_medium.jpeg" id="external_img_645281"/&gt;&lt;/a&gt;&lt;/div&gt;&lt;br/&gt;
&lt;div class="center"&gt;&lt;b&gt; Alexander Rudolph &#8220;Spieleprogrammierung mit C++ und DirectX 9 in 21 Tagen"  &lt;/b&gt;&lt;br/&gt;
Markt+Technik | 2003-05-15 | ISBN: 3827264537 | 768 pages | PDF | 8,41 MB &lt;/div&gt;</description>
      <pubDate>Mon, 24 Nov 2008 10:12:00 GMT</pubDate>
      <guid>http://avaxhome.ws/ebooks/programming_development/general/games_programming/Spieleprogrammierung_mit_C_21.html</guid>
      <author>tot167</author>
    </item>
    <item>
      <title>Beginning Mobile Phone Game Programming</title>
      <link>http://avaxhome.ws/ebooks/programming_development/general/games_programming/Beginning_Mobile_Phone_Game_Programming.html</link>
      <category>eBooks, Lang: English, Development / Programming, General, Games Programming</category>
      <description>&lt;div class="center"&gt;&lt;div class="image"&gt;&lt;a href="http://pixhost.ws/avaxhome/big_show.php?/avaxhome/89/c5/0009c589.jpeg" target="_blank"&gt;&lt;img src="http://pixhost.ws/avaxhome/89/c5/0009c589_medium.jpeg" id="external_img_640393"/&gt;&lt;/a&gt;&lt;/div&gt;&lt;br/&gt;
&lt;b&gt;Michael Morrison"Beginning Mobile Phone Game Programming"&lt;/b&gt;&lt;br/&gt;
Sams (December 2, 2004) | PDF | 528 pages | English | ISBN: 0672326655 | 8.8mb&lt;/div&gt;&lt;br/&gt;
Build several fully functional games as well as a game engine to use for programming cell phone and mobile games with Beginning Mobile Phone Game Programming.</description>
      <pubDate>Tue, 18 Nov 2008 17:17:00 GMT</pubDate>
      <guid>http://avaxhome.ws/ebooks/programming_development/general/games_programming/Beginning_Mobile_Phone_Game_Programming.html</guid>
      <author>rwdfox</author>
    </item>
    <item>
      <title>Java 2 Game Programming</title>
      <link>http://avaxhome.ws/ebooks/programming_development/general/games_programming/Java2_GameProgramming.html</link>
      <category>eBooks, Lang: English, Development / Programming, Games Programming</category>
      <description>&lt;div class="image"&gt;&lt;a href="http://pixhost.ws/avaxhome/big_show.php?/avaxhome/c0/82/000982c0.jpeg" target="_blank"&gt;&lt;img src="http://pixhost.ws/avaxhome/c0/82/000982c0_medium.jpeg" id="external_img_623296"/&gt;&lt;/a&gt;&lt;/div&gt;&lt;br/&gt;
&lt;div class="center"&gt;&lt;b&gt; Thomas Petchel &#8220;Java 2 Game Programming"  &lt;/b&gt;&lt;br/&gt;
Course Technology PTR | 2001-12-15 | ISBN: 1931841071 | 600 pages | PDF | 4,6 MB   &lt;/div&gt;</description>
      <pubDate>Sat, 25 Oct 2008 10:18:00 GMT</pubDate>
      <guid>http://avaxhome.ws/ebooks/programming_development/general/games_programming/Java2_GameProgramming.html</guid>
      <author>tot167</author>
    </item>
    <item>
      <title>Advanced 3-D Game Programming with DirectX 8.0</title>
      <link>http://avaxhome.ws/ebooks/programming_development/general/games_programming/AdvancedGameProgramming.html</link>
      <category>eBooks, Lang: English, Development / Programming, Games Programming</category>
      <description>&lt;div class="image"&gt;&lt;a href="http://pixhost.ws/avaxhome/big_show.php?/avaxhome/2e/82/0009822e.jpeg" target="_blank"&gt;&lt;img src="http://pixhost.ws/avaxhome/2e/82/0009822e_medium.jpeg" id="external_img_623150"/&gt;&lt;/a&gt;&lt;/div&gt;&lt;br/&gt;
&lt;div class="center"&gt;&lt;b&gt;  Peter Walsh, Adrian Perez &#8220;Advanced 3-D Game Programming with DirectX 8.0"  &lt;/b&gt;&lt;br/&gt;
Wordware Publishing | 2001-10-15 | ISBN: 155622513X | 600 pages | PDF | 6,8 MB   &lt;/div&gt;</description>
      <pubDate>Sat, 25 Oct 2008 07:30:00 GMT</pubDate>
      <guid>http://avaxhome.ws/ebooks/programming_development/general/games_programming/AdvancedGameProgramming.html</guid>
      <author>tot167</author>
    </item>
    <item>
      <title>Beginning Direct3D Game Programming</title>
      <link>http://avaxhome.ws/ebooks/programming_development/general/games_programming/Direct3D_GameProgramming.html</link>
      <category>eBooks, Lang: English, Development / Programming, Games Programming</category>
      <description>&lt;div class="image"&gt;&lt;a href="http://pixhost.ws/avaxhome/big_show.php?/avaxhome/2f/82/0009822f.jpeg" target="_blank"&gt;&lt;img src="http://pixhost.ws/avaxhome/2f/82/0009822f_medium.jpeg" id="external_img_623151"/&gt;&lt;/a&gt;&lt;/div&gt;&lt;br/&gt;
&lt;div class="center"&gt;&lt;b&gt; Wolfgang Engel, Amir Geva &#8220;Beginning Direct3D Game Programming"  &lt;/b&gt;&lt;br/&gt;
Muska &amp; Lipman/Premier-Trade  | 2002-03-01 | ISBN: 0761531912 | 528 pages | PDF | 3,2 MB   &lt;/div&gt;</description>
      <pubDate>Sat, 25 Oct 2008 07:30:00 GMT</pubDate>
      <guid>http://avaxhome.ws/ebooks/programming_development/general/games_programming/Direct3D_GameProgramming.html</guid>
      <author>tot167</author>
    </item>
    <item>
      <title>Audio Programming for Interactive Games</title>
      <link>http://avaxhome.ws/ebooks/games/AudioProgramming.html</link>
      <category>eBooks, Lang: English, Development / Programming, Games related, Games Programming</category>
      <description>&lt;div class="image"&gt;&lt;a href="http://pixhost.ws/avaxhome/big_show.php?/avaxhome/36/80/00098036.jpeg" target="_blank"&gt;&lt;img src="http://pixhost.ws/avaxhome/36/80/00098036_medium.jpeg" id="external_img_622646"/&gt;&lt;/a&gt;&lt;/div&gt;&lt;br/&gt;
&lt;div class="center"&gt;&lt;b&gt; Martin Wilde &#8220;Audio Programming for Interactive Games"  &lt;/b&gt;&lt;br/&gt;
 Focal Press | 2004-04-28 | ISBN: 0240519418 | 200 pages | PDF | 1,1 MB   &lt;/div&gt;</description>
      <pubDate>Fri, 24 Oct 2008 11:15:00 GMT</pubDate>
      <guid>http://avaxhome.ws/ebooks/games/AudioProgramming.html</guid>
      <author>tot167</author>
    </item>
    <item>
      <title>Writing for Video Games</title>
      <link>http://avaxhome.ws/ebooks/programming_development/general/games_programming/Writing_VideoGames.html</link>
      <category>eBooks, Lang: English, Development / Programming, Games related, General, Games Programming</category>
      <description>&lt;div class="image"&gt;&lt;a href="http://pixhost.ws/avaxhome/big_show.php?/avaxhome/35/80/00098035.jpeg" target="_blank"&gt;&lt;img src="http://pixhost.ws/avaxhome/35/80/00098035_medium.jpeg" id="external_img_622645"/&gt;&lt;/a&gt;&lt;/div&gt;&lt;br/&gt;
&lt;div class="center"&gt;&lt;b&gt; Steve Ince &#8220;Writing for Video Games"  &lt;/b&gt;&lt;br/&gt;
 A&amp;C Black | 2007-11-01 | ISBN: 0713677619 | 192 pages | PDF | 1,5 MB   &lt;/div&gt;</description>
      <pubDate>Fri, 24 Oct 2008 11:15:00 GMT</pubDate>
      <guid>http://avaxhome.ws/ebooks/programming_development/general/games_programming/Writing_VideoGames.html</guid>
      <author>tot167</author>
    </item>
    <item>
      <title>Building XNA 2.0 Games: A Practical Guide for Independent Game Development</title>
      <link>http://avaxhome.ws/ebooks/programming_development/general/games_programming/BuildingXNA_Games.html</link>
      <category>eBooks, Lang: English, Development / Programming, General, Games Programming</category>
      <description>&lt;div class="image"&gt;&lt;a href="http://pixhost.ws/avaxhome/big_show.php?/avaxhome/cc/7e/00097ecc.jpeg" target="_blank"&gt;&lt;img src="http://pixhost.ws/avaxhome/cc/7e/00097ecc_medium.jpeg" id="external_img_622284"/&gt;&lt;/a&gt;&lt;/div&gt;&lt;br/&gt;
&lt;div class="center"&gt;&lt;b&gt; James Silva, John Sedlak &#8220;Building XNA 2.0 Games: A Practical Guide for Independent Game Development"  &lt;/b&gt;&lt;br/&gt;
Apress | 2008-09-22 | ISBN: 1430209798 | 450 pages | PDF | 13,2 MB   &lt;/div&gt;</description>
      <pubDate>Thu, 23 Oct 2008 15:29:00 GMT</pubDate>
      <guid>http://avaxhome.ws/ebooks/programming_development/general/games_programming/BuildingXNA_Games.html</guid>
      <author>tot167</author>
    </item>
    <item>
      <title>Direct3D Programming Kick Start</title>
      <link>http://avaxhome.ws/ebooks/programming_development/general/games_programming/Direct3D_Programming.html</link>
      <category>eBooks, Lang: English, Development / Programming, General, Games Programming</category>
      <description>&lt;div class="image"&gt;&lt;a href="http://pixhost.ws/avaxhome/big_show.php?/avaxhome/07/7a/00097a07.jpeg" target="_blank"&gt;&lt;img src="http://pixhost.ws/avaxhome/07/7a/00097a07_medium.jpeg" id="external_img_621063"/&gt;&lt;/a&gt;&lt;/div&gt;&lt;br/&gt;
&lt;div class="center"&gt;&lt;b&gt; Clayton Walnum &#8220;Direct3D Programming Kick Start"  &lt;/b&gt;&lt;br/&gt;
Sams | 2003-05-05 | ISBN: 0672324989 | 456 pages | PDF | 6,1 MB   &lt;/div&gt;</description>
      <pubDate>Tue, 21 Oct 2008 16:35:00 GMT</pubDate>
      <guid>http://avaxhome.ws/ebooks/programming_development/general/games_programming/Direct3D_Programming.html</guid>
      <author>tot167</author>
    </item>
    <item>
      <title>MEL Scripting for Maya Animators, Second Edition (The Morgan Kaufmann Series in Computer Graphics)</title>
      <link>http://avaxhome.ws/ebooks/software_manuals/mac_software/isbn_0120887932.html</link>
      <category>eBooks, Lang: English, Software related, Windows Software, Unix Software, Mac Software, Games Programming</category>
      <description>&lt;div class="center"&gt;&lt;div class="image"&gt;&lt;a href="http://pixhost.ws/avaxhome/big_show.php?/avaxhome/95/54/00095495.jpeg" target="_blank"&gt;&lt;img src="http://pixhost.ws/avaxhome/95/54/00095495_medium.jpeg" id="external_img_611477"/&gt;&lt;/a&gt;&lt;/div&gt;&lt;br/&gt;
&lt;b&gt;MEL Scripting for Maya Animators, 2nd Edn. (The Morgan Kaufmann Series in Computer Graphics)&lt;/b&gt;&lt;br/&gt;
Morgan Kaufmann | 552 Pages | 2005-07-25 | ISBN: 0120887932 | PDF | 6.3 MB&lt;/div&gt;&lt;br/&gt;
Trying to learn Maya programming from the documentation can be daunting whether or not you are a programmer. The first edition of MEL Scripting for Maya Animators earned the reputation as the best introductory book on MEL, Mayas scripting language. Now fully revised and updated, the second edition also includes new features, such as a discussion of global procedures, new chapters on fixing programming bottlenecks, advanced user interface techniques, and optimizing character rigs. New chapters on utility nodes and Maya's Web Panel feature provide new ideas on how to use MEL in applications. &lt;br/&gt;
</description>
      <pubDate>Mon, 06 Oct 2008 12:21:00 GMT</pubDate>
      <guid>http://avaxhome.ws/ebooks/software_manuals/mac_software/isbn_0120887932.html</guid>
      <author>rissvann</author>
    </item>
    <item>
      <title>3D Studio MAX R4 . Grundlagen und Praxis der 3D-Visualisierung und -Animation</title>
      <link>http://avaxhome.ws/ebooks/programming_development/3D_scnimation.html</link>
      <category>eBooks, Lang: German, Development / Programming, Drawing, Painting and Design, General, Games Programming</category>
      <description>&lt;div class="image"&gt;&lt;a href="http://pixhost.ws/avaxhome/big_show.php?/avaxhome/da/4e/00094eda.jpeg" target="_blank"&gt;&lt;img src="http://pixhost.ws/avaxhome/da/4e/00094eda_medium.jpeg" id="external_img_610010"/&gt;&lt;/a&gt;&lt;/div&gt;&lt;br/&gt;
&lt;div class="center"&gt;&lt;b&gt; Istvan Velsz &#8220;3D Studio MAX R4 . Grundlagen und Praxis der 3D-Visualisierung und -Animation"  &lt;/b&gt;&lt;br/&gt;
Addison-Wesley | 2001-12-15 | ISBN: 3827318653 | 340 pages | PDF | 6,2 MB   &lt;/div&gt;</description>
      <pubDate>Sat, 04 Oct 2008 06:27:00 GMT</pubDate>
      <guid>http://avaxhome.ws/ebooks/programming_development/3D_scnimation.html</guid>
      <author>tot167</author>
    </item>
    <item>
      <title>Spieleprogrammierung mit DirectX - Kompendium . Spiele planen und programmieren</title>
      <link>http://avaxhome.ws/ebooks/programming_development/general/games_programming/Spieleprogrammier_rogrammieren.html</link>
      <category>eBooks, Lang: German, Development / Programming, Games related, General, Games Programming</category>
      <description>&lt;div class="image"&gt;&lt;a href="http://pixhost.ws/avaxhome/big_show.php?/avaxhome/d7/4e/00094ed7.jpeg" target="_blank"&gt;&lt;img src="http://pixhost.ws/avaxhome/d7/4e/00094ed7_medium.jpeg" id="external_img_610007"/&gt;&lt;/a&gt;&lt;/div&gt;&lt;br/&gt;
&lt;div class="center"&gt;&lt;b&gt; Stefan Zerbst &#8220;Spieleprogrammierung mit DirectX - Kompendium . Spiele planen und programmieren"  &lt;/b&gt;&lt;br/&gt;
Markt+Technik | 2003-02-15 | ISBN: 3827264006 | 800 pages | PDF | 9,6 MB   &lt;/div&gt;</description>
      <pubDate>Sat, 04 Oct 2008 06:19:00 GMT</pubDate>
      <guid>http://avaxhome.ws/ebooks/programming_development/general/games_programming/Spieleprogrammier_rogrammieren.html</guid>
      <author>tot167</author>
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    <item>
      <title>XNA 2.0 Game Programming Recipes: A Problem-Solution Approach</title>
      <link>http://avaxhome.ws/ebooks/programming_development/general/games_programming/XNA2_GameProg.html</link>
      <category>eBooks, Lang: English, Development / Programming, General, Games Programming</category>
      <description>&lt;div class="image"&gt;&lt;a href="http://pixhost.ws/avaxhome/big_show.php?/avaxhome/f0/28/000928f0.jpeg" target="_blank"&gt;&lt;img src="http://pixhost.ws/avaxhome/f0/28/000928f0_medium.jpeg" id="external_img_600304"/&gt;&lt;/a&gt;&lt;/div&gt;&lt;br/&gt;
 &lt;div class="center"&gt;&lt;b&gt; Riemer Grootjans  &#8220;XNA 2.0 Game Programming Recipes: A Problem-Solution Approach"  &lt;/b&gt;&lt;br/&gt;
 Apress | 2008-07-11 |  ISBN: 159059925X |  648 pages | PDF | 3,4 MB   &lt;/div&gt;</description>
      <pubDate>Thu, 25 Sep 2008 16:29:00 GMT</pubDate>
      <guid>http://avaxhome.ws/ebooks/programming_development/general/games_programming/XNA2_GameProg.html</guid>
      <author>tot167</author>
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    <item>
      <title>OpenGL(R) ES 2.0 Programming Guide</title>
      <link>http://avaxhome.ws/ebooks/programming_development/general/games_programming/OpenGL-R_ES_2-0_Programming_Guide.html</link>
      <category>eBooks, Lang: English, Development / Programming, General, Games Programming</category>
      <description>&lt;div class="center"&gt;&lt;div class="image"&gt;&lt;a href="http://pixhost.ws/avaxhome/big_show.php?/avaxhome/ac/2a/00092aac.jpeg" target="_blank"&gt;&lt;img src="http://pixhost.ws/avaxhome/ac/2a/00092aac_medium.jpeg" id="external_img_600748"/&gt;&lt;/a&gt;&lt;/div&gt;&lt;br/&gt;
&lt;b&gt;Aaftab Munshi, Dan Ginsburg, Dave Shreiner, "OpenGL(R) ES 2.0 Programming Guide"&lt;/b&gt;&lt;br/&gt;
Addison-Wesley Professional | ISBN: 0321502795 | August 3, 2008 | 468 pages | PDF | ~3MB&lt;/div&gt;&lt;br/&gt;
OpenGL ES 2.0 is the industry&#8217;s leading software interface and graphics library for rendering sophisticated 3D graphics on handheld and embedded devices. With OpenGL ES 2.0, the full programmability of shaders is now available on small and portable devices&#8212;including cell phones, PDAs, consoles, appliances, and vehicles. However, OpenGL ES differs significantly from OpenGL. Graphics programmers and mobile developers have had very little information about it&#8212;until now.</description>
      <pubDate>Thu, 25 Sep 2008 06:45:00 GMT</pubDate>
      <guid>http://avaxhome.ws/ebooks/programming_development/general/games_programming/OpenGL-R_ES_2-0_Programming_Guide.html</guid>
      <author>pariman</author>
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    <item>
      <title>The PC Graphics Handbook</title>
      <link>http://avaxhome.ws/ebooks/programming_development/cpp_c_plus_plus/Th_dfsbook.html</link>
      <category>eBooks, Lang: English, Development / Programming, Drawing, Painting and Design, C++, General, Games Programming</category>
      <description>&lt;div class="center"&gt;&lt;/div&gt;&lt;br/&gt;
&lt;div class="center"&gt;&lt;b&gt; Julio Sanchez, Maria P. Canton &#8220;The PC Graphics Handbook "  &lt;/b&gt;&lt;br/&gt;
CRC | 2003-02-26 | ISBN: 0849316782 | 1048 pages | PDF | 12 Mb   &lt;/div&gt;</description>
      <pubDate>Sat, 13 Sep 2008 05:39:00 GMT</pubDate>
      <guid>http://avaxhome.ws/ebooks/programming_development/cpp_c_plus_plus/Th_dfsbook.html</guid>
      <author>tot167</author>
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    <item>
      <title>Object-Oriented Game Development</title>
      <link>http://avaxhome.ws/ebooks/programming_development/general/games_programming/Objec_velopment.html</link>
      <category>eBooks, Lang: English, Development / Programming, Drawing, Painting and Design, General, Games Programming</category>
      <description>&lt;div class="center"&gt;&lt;/div&gt; &lt;br/&gt;
&lt;div class="center"&gt;&lt;b&gt; Julian Gold &#8220;Object-Oriented Game Development &#8220;   &lt;/b&gt;&lt;br/&gt;
Addison Wesley | 2004-05-19 | ISBN: 032117660X | 440 pages | PDF |  13,5 MB   &lt;/div&gt;&lt;br/&gt;
</description>
      <pubDate>Fri, 12 Sep 2008 05:24:00 GMT</pubDate>
      <guid>http://avaxhome.ws/ebooks/programming_development/general/games_programming/Objec_velopment.html</guid>
      <author>tot167</author>
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    <item>
      <title>Microsoft Visual Basic Game Programming For Teens</title>
      <link>http://avaxhome.ws/ebooks/programming_development/vb_visual_basic/ranjanJonathanSHarbourMicrosoftVisualBasicGameProgrammingForTee.html</link>
      <category>eBooks, Lang: English, Development / Programming, Visual Basic, General, Games Programming</category>
      <description>&lt;div class="center"&gt;&lt;div class="image"&gt;&lt;a href="http://pixhost.ws/avaxhome/big_show.php?/avaxhome/2008-06-10/1zfr410_orig.jpg" target="_blank"&gt;&lt;img src="http://pixhost.ws/avaxhome/2008-06-10/1zfr410.jpg" id="external_img_562272"/&gt;&lt;/a&gt;&lt;/div&gt;&lt;br/&gt;
&lt;b&gt;Jonathan S. Harbour, "Microsoft Visual Basic Game Programming For Teens"&lt;/b&gt;&lt;br/&gt;
Stacy L. Hiquet | 11 MB | ISBN: 159200587X | 393 Pages | 2005 year | PDF | English&lt;/div&gt;&lt;br/&gt;
You might have a truly amazing idea for a game, but do you know what to do with it? Transforming your idea into an actual game can be a daunting task. You must have an understanding of game art, programming, audio, and business in order to produce the solid game design document that can turn your really cool idea into a really cool game.</description>
      <pubDate>Wed, 11 Jun 2008 03:14:00 GMT</pubDate>
      <guid>http://avaxhome.ws/ebooks/programming_development/vb_visual_basic/ranjanJonathanSHarbourMicrosoftVisualBasicGameProgrammingForTee.html</guid>
      <author>ranjan206</author>
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    <item>
      <title>Multiplayer Game Programming w/CD</title>
      <link>http://avaxhome.ws/ebooks/programming_development/general/games_programming/Multiplaye_Progr.html</link>
      <category>eBooks, Lang: English, Development / Programming, General, Games Programming</category>
      <description>&lt;div class="image"&gt;&lt;a href="http://pixhost.ws/avaxhome/big_show.php?/avaxhome/2008-05-04/51qRCxsPJ2BwL.jpg__orig.jpeg" target="_blank"&gt;&lt;img src="http://pixhost.ws/avaxhome/2008-05-04/51qRCxsPJ2BwL.jpg_.jpg" id="external_img_475196"/&gt;&lt;/a&gt;&lt;/div&gt;&lt;br/&gt;
&lt;div class="center"&gt;&lt;b&gt; Todd Barron, LostLogic &#8220;Multiplayer Game Programming w/CD"  &lt;/b&gt;&lt;br/&gt;
Course Technology PTR | 2002-06-01 | ISBN: 0761532986 | 850 pages | PDF | 12 Mb   &lt;/div&gt;</description>
      <pubDate>Sun, 04 May 2008 09:02:00 GMT</pubDate>
      <guid>http://avaxhome.ws/ebooks/programming_development/general/games_programming/Multiplaye_Progr.html</guid>
      <author>tot167</author>
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