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Home > eBooks > Development / Programming > General > Games Programming
OpenGL(R) ES 2.0 Programming Guide
Posted By : pariman | Date : 25 Sep 2008 06:45 | Comments : 0

Aaftab Munshi, Dan Ginsburg, Dave Shreiner, "OpenGL(R) ES 2.0 Programming Guide"
Addison-Wesley Professional | ISBN: 0321502795 | August 3, 2008 | 468 pages | PDF | ~3MB

OpenGL ES 2.0 is the industry’s leading software interface and graphics library for rendering sophisticated 3D graphics on handheld and embedded devices. With OpenGL ES 2.0, the full programmability of shaders is now available on small and portable devices—including cell phones, PDAs, consoles, appliances, and vehicles. However, OpenGL ES differs significantly from OpenGL. Graphics programmers and mobile developers have had very little information about it—until now.
The PC Graphics Handbook
Posted By : tot167 | Date : 13 Sep 2008 05:39 | Comments : 0

Julio Sanchez, Maria P. Canton “The PC Graphics Handbook "
CRC | 2003-02-26 | ISBN: 0849316782 | 1048 pages | PDF | 12 Mb
Object-Oriented Game Development
Posted By : tot167 | Date : 12 Sep 2008 05:24 | Comments : 1

Julian Gold “Object-Oriented Game Development “
Addison Wesley | 2004-05-19 | ISBN: 032117660X | 440 pages | PDF | 13,5 MB

Microsoft Visual Basic Game Programming For Teens
Posted By : ranjan206 | Date : 11 Jun 2008 03:14 | Comments : 2

Jonathan S. Harbour, "Microsoft Visual Basic Game Programming For Teens"
Stacy L. Hiquet | 11 MB | ISBN: 159200587X | 393 Pages | 2005 year | PDF | English

You might have a truly amazing idea for a game, but do you know what to do with it? Transforming your idea into an actual game can be a daunting task. You must have an understanding of game art, programming, audio, and business in order to produce the solid game design document that can turn your really cool idea into a really cool game.
Multiplayer Game Programming w/CD
Posted By : tot167 | Date : 04 May 2008 09:02 | Comments : 1

Todd Barron, LostLogic “Multiplayer Game Programming w/CD"
Course Technology PTR | 2002-06-01 | ISBN: 0761532986 | 850 pages | PDF | 12 Mb
Norman Lin - Advanced Linux 3D Graphics Programming
Posted By : lenamuxa | Date : 29 Mar 2008 06:59 | Comments : 2

Norman Lin - Advanced Linux 3D Graphics Programming
Wordware Publishing | 621 pages | 1556228538 | PDF | 12.7 Mb

Advanced Linux 3D Graphics Programming builds upon the foundation set in Norman Lin's Linux 3D Graphics Programming. This second volume provides programmers who are experienced in both Linux and fundamental 3D graphics concepts with a well-rounded perspective on 3D theory and practice within the context of programming larger interactive 3D applications.
Norman Lin - Advanced Linux 3D Graphics Programming
Posted By : lenamuxa | Date : 29 Mar 2008 06:59 | Comments : 2

Norman Lin - Advanced Linux 3D Graphics Programming
Wordware Publishing | 621 pages | 1556228538 | PDF | 12.7 Mb

Advanced Linux 3D Graphics Programming builds upon the foundation set in Norman Lin's Linux 3D Graphics Programming. This second volume provides programmers who are experienced in both Linux and fundamental 3D graphics concepts with a well-rounded perspective on 3D theory and practice within the context of programming larger interactive 3D applications.
Andrew Rollings and Ernest Adams on Game Design by Andrew Rollings
Posted By : Alexpal | Date : 27 Mar 2008 08:48 | Comments : 0

Andrew Rollings and Ernest Adams on Game Design by Andrew Rollings (Author), Ernest Adams (Author)
Publisher: New Riders Games (May 11, 2003) | ISBN-10: 1592730019 | CHM | 8,8 Mb | 648 pages

How often have you heard "anyone can design a game?" While it seems likean easy job, game ideas are cheap and plentiful. Advancing those ideasinto games that people want to play is one of the hardest, and mostunder-appreciated, tasks in the game development cycle. Andrew Rollingsand Ernest Adams on Game Design introduces both students and experienced developers to the craft of designing computer and video games for the retail market.
Break Into The Game Industry: How to Get A Job Making Video Games (Repost)
Posted By : torbo | Date : 27 Feb 2008 06:40 | Comments : 1

Ernest Adams,«Break Into The Game Industry: How to Get A Job Making Video Games»
McGraw-Hill | ISBN: 0072226609 | PDF | 3,66 Mb | 352 pages | 2003 Year
Break Into The Game Industry: How to Get A Job Making Video Games (Repost)
Posted By : torbo | Date : 27 Feb 2008 06:40 | Comments : 1

Ernest Adams,«Break Into The Game Industry: How to Get A Job Making Video Games»
McGraw-Hill | ISBN: 0072226609 | PDF | 3,66 Mb | 352 pages | 2003 Year
Break Into The Game Industry: How to Get A Job Making Video Games (Repost)
Posted By : torbo | Date : 27 Feb 2008 06:40 | Comments : 1

Ernest Adams,«Break Into The Game Industry: How to Get A Job Making Video Games»
McGraw-Hill | ISBN: 0072226609 | PDF | 3,66 Mb | 352 pages | 2003 Year
Programming Linux Games
Posted By : Ice Zero | Date : 23 Jan 2008 22:17 | Comments : 1

Programming Linux Games
No Starch Press; 1 edition | ISBN: 1886411492 | 415 pages | August 2001 | PDF | 1 Mb

Programming Linux Games discusses important multimedia toolkits (including a very thorough discussion of the Simple DirectMedia Layer) and teaches the basics of Linux game programming. Readers learn about the state of the Linux gaming world, and how to write and distribute Linux games to the Linux gaming community.
Physics for Game Programmers | By Grant Palmer
Posted By : rissvann | Date : 28 Dec 2007 22:06 | Comments : 6

Physics for Game Programmers | By Grant Palmer
Publisher: Apress | Pages: 472 | Date: 2005-04-20 | ISBN:159059472X | PDF | 5.79 MB

This book illustrates how to infuse compelling and realistic action into game programmingeven if you dont have a college-level physics background! This book covers the basic physics and mathematical models and then shows clearly how to implement them basics to accurately simulate the motion and behavior of cars, planes, projectiles, rockets, and boats.
Beginning Game Development with Python and Pygame: From Novice to Professional
Posted By : tika12 | Date : 24 Dec 2007 05:58 | Comments : 6

Will McGugan, "Beginning Game Development with Python and Pygame: From Novice to Professional"
Apress (October 17, 2007) | ISBN: 1590598725 | 316 pages | PDF | 4,7 Mb
Mathematics for Game Developers (Game Development) (Paperback)
Posted By : FlaShow | Date : 18 Dec 2007 19:55 | Comments : 6

Mathematics for Game Developers
Publisher: Course Technology PTR | 1 edition (June 8, 2004) | ISBN: 159200038X | Pages: 648 | PDF | 14.8 MB