Microsoft Visual Basic Game Programming For Teens
Posted By: ranjan206 |
Date: 11 Jun 2008 03:14 |
Comments: 3
Jonathan S. Harbour, "Microsoft Visual Basic Game Programming For Teens"
Stacy L. Hiquet | 11 MB | ISBN: 159200587X | 393 Pages | 2005 year | PDF | English
You might have a truly amazing idea for a game, but do you know what to do with it? Transforming your idea into an actual game can be a daunting task. You must have an understanding of game art, programming, audio, and business in order to produce the solid game design document that can turn your really cool idea into a really cool game.
Multiplayer Game Programming w/CD
Posted By: tot167 |
Date: 04 May 2008 09:02 |
Comments: 1
Todd Barron, LostLogic “Multiplayer Game Programming w/CD"
Course Technology PTR | 2002-06-01 | ISBN: 0761532986 | 850 pages | PDF | 12 Mb
Norman Lin - Advanced Linux 3D Graphics Programming
Posted By: lenamuxa |
Date: 29 Mar 2008 06:59 |
Comments: 2
Norman Lin - Advanced Linux 3D Graphics Programming
Wordware Publishing | 621 pages | 1556228538 | PDF | 12.7 Mb
Advanced Linux 3D Graphics Programming builds upon the foundation set in Norman Lin's Linux 3D Graphics Programming. This second volume provides programmers who are experienced in both Linux and fundamental 3D graphics concepts with a well-rounded perspective on 3D theory and practice within the context of programming larger interactive 3D applications.
Andrew Rollings and Ernest Adams on Game Design by Andrew Rollings
Posted By: Alexpal |
Date: 27 Mar 2008 08:48 |
Comments: 0
Andrew Rollings and Ernest Adams on Game Design by Andrew Rollings (Author), Ernest Adams (Author)
Publisher: New Riders Games (May 11, 2003) | ISBN-10: 1592730019 | CHM | 8,8 Mb | 648 pages
How often have you heard "anyone can design a game?" While it seems likean easy job, game ideas are cheap and plentiful. Advancing those ideasinto games that people want to play is one of the hardest, and mostunder-appreciated, tasks in the game development cycle. Andrew Rollingsand Ernest Adams on Game Design introduces both students and experienced developers to the craft of designing computer and video games for the retail market.
Break Into The Game Industry: How to Get A Job Making Video Games (Repost)
Posted By: torbo |
Date: 27 Feb 2008 06:40 |
Comments: 1
Ernest Adams,«Break Into The Game Industry: How to Get A Job Making Video Games»
McGraw-Hill | ISBN: 0072226609 | PDF | 3,66 Mb | 352 pages | 2003 Year
Programming Linux Games
Posted By: Ice Zero |
Date: 23 Jan 2008 22:17 |
Comments: 1
Programming Linux Games
No Starch Press; 1 edition | ISBN: 1886411492 | 415 pages | August 2001 | PDF | 1 Mb
Programming Linux Games discusses important multimedia toolkits (including a very thorough discussion of the Simple DirectMedia Layer) and teaches the basics of Linux game programming. Readers learn about the state of the Linux gaming world, and how to write and distribute Linux games to the Linux gaming community.
Physics for Game Programmers | By Grant Palmer
Posted By: rissvann |
Date: 28 Dec 2007 22:06 |
Comments: 8
Physics for Game Programmers | By Grant Palmer
Publisher: Apress | Pages: 472 | Date: 2005-04-20 | ISBN:159059472X | PDF | 5.79 MB
This book illustrates how to infuse compelling and realistic action into game programmingeven if you dont have a college-level physics background! This book covers the basic physics and mathematical models and then shows clearly how to implement them basics to accurately simulate the motion and behavior of cars, planes, projectiles, rockets, and boats.
Beginning Game Development with Python and Pygame: From Novice to Professional
Posted By: tika12 |
Date: 24 Dec 2007 05:58 |
Comments: 6
Will McGugan, "Beginning Game Development with Python and Pygame: From Novice to Professional"
Apress (October 17, 2007) | ISBN: 1590598725 | 316 pages | PDF | 4,7 Mb
Mathematics for Game Developers (Game Development) (Paperback)
Posted By: FlaShow |
Date: 18 Dec 2007 19:55 |
Comments: 6
Mathematics for Game Developers
Publisher: Course Technology PTR | 1 edition (June 8, 2004) | ISBN: 159200038X | Pages: 648 | PDF | 14.8 MB
Mobile Device Game Development
Posted By: Ice Zero |
Date: 13 Dec 2007 18:59 |
Comments: 1
Mobile Device Game Development
Charles River Media; 1 edition | ISBN: 1584503246 | 334 pages | October 2004 | PDF | 11 Mb
Mobile Device Game Development explores game development tools and practices for the rapidly growing mobile device market. The text uses the AppForge® MobileVB SDK and Paint Shop Pro® in conjunction with Visual Basic® to create games that can be played on numerous mobile game devices(e.g., Palm, Nokia, and PocketPC). The book and companion CD-ROM include tutorials and sample games to provide the reader with hands-on experience in creating games such as slot machines, card games, baseball, children's games, and more. Also on the CD-ROM are graphics, sound effects, and source code. The book addresses specific content issues that arise when switching from a PC game programming environment to that of a smaller device, such as the creation of graphics for a small screen.
Physically Based Rendering : From Theory to Implementation
Posted By: killarama |
Date: 16 Nov 2007 16:11 |
Comments: 2
"Physically Based Rendering : From Theory to Implementation" by Matt Pharr and Greg Humphreys
Morgan Kaufmann (August 4, 2004) | ISBN:012553180X | PDF (Author preview version) | 7 Mb | 1042 pages
Physically Based Rendering introduces the concepts and theory of photorealistic rendering hand in hand with the source code for a sophisticated renderer
Beginning DirectX 9 (Game Development Series)
Posted By: Ice Zero |
Date: 06 Nov 2007 14:14 |
Comments: 0
Beginning DirectX 9 (Game Development Series)
Course Technology PTR; 1 edition | ISBN: 1592003494 | 352 pages | April 1, 2004 | PDF | 2 Mb
Welcome to the exciting world of 3D graphics creation with DirectX 9! "Beginning DirectX® 9" is your introductory guide to creating realistic virtual worlds and characters for games. This true beginner's guide offers easy-to-follow instructions for getting your first DirectX program up and running. Then it's on to 3D concepts and Direct3D® as you use DirectX 9 to begin designing and building your own 3D worlds. Expand your DirectX knowledge with an introduction to sound processing with DirectSound® and user input with DirectInput®. Wrap things up as you complete a comprehensive project that shows you how to apply each new concept. Bring amazing fantasy worlds to life with the power of DirectX 9!
Focus On 2D in Direct3D
Posted By: Alexpal |
Date: 02 Nov 2007 10:24 |
Comments: 0
Focus On 2D in Direct3D by Ernest Pazera (Author)
Publisher: Muska & Lipman/Premier-Trade; 1 edition (March 2, 2002) | ISBN-10: 1931841101 | PDF | 1,6 Mb | 250 pages
Focus on 2D in Direct3D teaches you all of the tools and tips you'll need to dive right in and begin creating your own games. If you have some knowledge of C or C++ and have been searching for a guide that will take your 2D programming into the third dimension, then search no more!
Beginning 3D Game Programming by Tom Miller
Posted By: Alexpal |
Date: 31 Oct 2007 11:45 |
Comments: 1
Beginning 3D Game Programming by Tom Miller (Author)
Publisher: Sams; Pap/Cdr edition (December 3, 2004) | ISBN-10: 0672326612 | CHM | 3,8 Mb | 432 pages
There are many programming hobbyists who write 2D games but there are far fewer that grasp the concepts of 3D programming. Although there are also quite a few game development books on the market, few deal with 3D game development. Those that do are mainly aimed at advanced readers. This book will provide a practical, example driven approach to learning the unique art of 3D Game Development that even the beginner can grasp.
.NET Game Programming with DirectX 9.0 by Alexandre Santos Lobao
Posted By: Alexpal |
Date: 31 Oct 2007 11:41 |
Comments: 0
.NET Game Programming with DirectX 9.0 by Alexandre Santos Lobao
Publisher: Apress; 1 edition (March 27, 2003) | ISBN-10: 1590590511 | PDF | 1,2 Mb | 654 pages
.net Game Programming with DirectX 9.0 is a cool book that gets you up to speed fast on your own game projects. Balanced and complete, .net Game Programming with DirectX 9.0 is aimed toward beginners and advanced programmers alike. The first book to cover the Managed DirectX 9.0 interfaces, from Direct3D to DirectPlay, .net Game Programming with DirectX 9.0 is an indispensable guide for anybody interested in exciting new Microsoft technologies for creating great games.