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Manual Oficial Adobe® After Effects® CS3 Professional CS3
Posted By: jimmy_criptoy | Date: 23 Feb 2008 09:17 | Comments: 3

Manual Oficial Adobe® After Effects® CS3 Professional CS3
43.1MB | Spanish | PDF | 643 Pages | No ISBN | 2007 | Adobe Systems Incorporated

Adobe After Effects (AE) es un software de composición (realización de gráficos profesionales en movimiento), base para los efectos especiales, que desde sus raíces han consistido básicamente en la superposición de imágenes. Adobe After Effects es uno los los softwares más potentes del mercado junto con Discreet Combustion y Fusion. Una de las principales fortalezas del programa es que existen una gran cantidad de plugins desarrollados por otras compañías que ayudan a aligerar las cargas de trabajo continuo y repetitivo en lo que a aplicación de efectos se refiere, en las nuevas versiones tales como 6.5 o la 7 su habilidad para manejar archivos de gráficos y video de distintos formatos y el hecho de que su interfaz le es muy familiar a muchos editores dedicados a la postproducción se convierte en una razón muy poderosa para utilizarlo. Este software esta dirigido a diseñadores gráficos, productores de video y a profesionales en la multimedia.
Manual Oficial de Adobe® Fireworks CS3
Posted By: jimmy_criptoy | Date: 23 Feb 2008 07:39 | Comments: 2

Manual Oficial de Adobe Fireworks CS3
Spanish | PDF | No ISBN | 2007 | Adobe Systems Incorporated | 357 Pages | 5MB

Fireworks es una suite de diseño vectorial que agrupa texto, diseño, ilustración, edición de imágenes, URL, JavaScript, y herramientas de animación. Podrás dibujar usando brochas orgánicas, y crear formas y objetos ilimitados. Y si te equivocas puedes volver atrás y editar cualquiera de los cambios. Diseñado desde un primer momento para satisfacer las necesidades de los diseñadores Web profesionales, Fireworks incluye opciones tan avanzadas como: exportación de previsualización visual, control total sobre las paletas de color y la compresión de las mismas, generación automática de botones de estado y mensajes en JavaScript, control total sobre textos y efectos que se pueden editar en cualquier momento. Si diseñas imágenes para páginas Web, no dejes de probar este excelente programa.
Manual Oficial de Adobe® Illustrator CS3
Posted By: jimmy_criptoy | Date: 23 Feb 2008 06:48 | Comments: 3

Manual Oficial de Adobe® Illustrator CS3
Spanish | PDF | No ISBN | 2007 | Adobe Systems Incorporated | 467 Pages | 22MB

Adobe Illustrator es una de las mejores aplicaciones para la creación y edición de gráficos vectoriales. Con Adobe Illustrator podrás crear desde cero o transformar una imagen de mapa de bits (BMP) en un gráfico vectorial, con todas las ventajas que incorpora esto para los profesionales del sector. Y tan solo en unos minutos. Los gráficos generados tendrán integración con otro software con lo que podrás producir extraordinarios gráficos para imprimir, vídeo, para páginas web y dispositivos móviles.
Manual Oficial de Adobe® Premiere Pro CS3
Posted By: jimmy_criptoy | Date: 23 Feb 2008 06:41 | Comments: 2

Manual Oficial de Adobe Premiere Pro CS3
Spanish | PDF | No ISBN | 2007 | Adobe Systems Incorporated | 418 Pages

Adobe Premiere es una de esas herramientas que marcan un antes y un después en cualquier área. A Adobe Premiere le ha tocado el privilegio de ser el rey indiscutible de la edición de vídeo durante muchos años. Por muchos aspectos y opciones, Adobe Premiere es la herramienta básica de la edición de vídeo. No se puede hablar de la edición de vídeo sin que la palabra "Premiere" aparezca en la conversación, y más ahora que Premiere se sube definitivamente al carro de las herramientas profesionales, con la amplísima variedad de opciones, y ahora soporte para edición de alta calidad HD en tiempo real. Adobe Premiere ofrece una interfaz de usuario bien diseñada, con una amplia cantidad de herramientas, comandos de edición, edición multicámara, controles de títulos o etiquetas, funciones de control de imagen, vídeo y sonido, efectos profesionales, funciones de tiempo, compatibilidad con los demás programas de la marca (Photoshop, After Effects...) y sobretodo POTENCIA de edición.
How to use costume templates for Adobe Photoshop - A short tutorial
Posted By: Alexpal | Date: 22 Feb 2008 13:36 | Comments: 1

How to use costume templates for Adobe Photoshop - A short tutorial
Publisher: Alexpal | ISBN: No | 2008 | PDF | 4 pages | 1 Mb


Many newbies constantly ask me: how to use templates costumes for Photoshop? This brief tutorial is for you!
Geometric Algebra for Computer Graphics
Posted By: tika12 | Date: 15 Feb 2008 10:08 | Comments: 2

Steffen Lange, Ken Satoh, Carl H. Smith “Geometric Algebra for Computer Graphics"
Springer | 2008-03-28 | ISBN:1846289963 | PDF | 256 pages | 2 Mb

Mental ray for Maya, 3ds Max, and XSI: A 3D Artist's Guide to Rendering
Posted By: tika12 | Date: 14 Feb 2008 11:41 | Comments: 2

Boaz Livny “Mental ray for Maya, 3ds Max, and XSI: A 3D Artist's Guide to Rendering"
Sybex | 2007-02-20 | ISBN:0470008547 | 740 pages | PDF | 15,4 Mb
Learning 3ds Max 2008 Foundation
Posted By: tika12 | Date: 13 Feb 2008 10:21 | Comments: 2

Autodesk l “Learning 3ds Max 2008 Foundation"
Focal Press | 2007-11-15 | ISBN:0240809270 | 512 pages | PDF | 27,7 Mb

Photoshop LAB Color: The Canyon Conundrum and Other Adventures in the Most Powerful Colorspace
Posted By: tika12 | Date: 12 Feb 2008 16:35 | Comments: 3

JDan Margulis “Photoshop LAB Color: The Canyon Conundrum and Other Adventures in the Most Powerful Colorspace "
Peachpit Press | 2005-08-18 | ISBN: 0321356780 | 384 pages | PDF | 17,2 Mb
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Grid are Good
Posted By: killarama | Date: 05 Feb 2008 13:25 | Comments: 1

Grid are Good
2007 | 152 pages | PDF | 5Mb

Article about using grid in Web-design.

Architectural Record November 2007
Posted By: XENGINEE | Date: 01 Feb 2008 10:53 | Comments: 1

Architectural Record November 2007
PDF | English | 258 pages | 41.5 MB

Architectural Record is an American monthly magazine dedicated to architecture and interior design, published by McGraw-Hill Construction in New York City. It is over 110 years old. While the magazine is aimed at professional architects and engineers with news, commentary, criticism and continuing education sections, it features numerous articles exploring cutting edge designs by leading architects with glossy photos and articles that are accessible to non-experts. The magazine holds a close relationship with the American Institute of Architects (AIA), notably through AIA Continuing Education sections offered in the magazine and on its website.
The Game Animator's Guide to Maya
Posted By: Ice Zero | Date: 30 Jan 2008 10:41 | Comments: 0

The Game Animator's Guide to Maya
Sybex; Pap/Cdr edition | ISBN:0470038578 | 243 pages | July 5, 2006 | PDF | 5 Mb

The Ultimate Resource for Professional Game Animators
Game animation is a demanding art. Not only do you have to deliver realistic, beautiful animations, but you have to do so under strict real-time, video-game constraints. The Game Animator's Guide to Maya is your focused resource for using Maya to create professional-level game animations for console and PC games. Written by a game industry veteran and featuring interviews with professional animators and artists from around the country, this focused book features specific, detailed, real-world game animation techniques. It's the perfect reference and tutorial for those looking to develop or refine their game animation skills.
Real World Aperture
Posted By: Ice Zero | Date: 25 Jan 2008 20:15 | Comments: 1

Real World Aperture
Peachpit Press; 1 edition | ISBN: 0321441931 | 256 pages | July 21, 2006 | CHM | 22 Mb

Released to near universal acclaim, Apple's Aperture is an all-in-one post-production tool for professional photographers. Featuring a RAW-focused workflow, Aperture lets photographers import, edit, catalog, organize, retouch, publish, and archive images more effectively and efficiently than ever before. In this guide, best-selling author Ben Long takes Aperture users to the next level, providing them with a more in-depth understanding of Aperture's tools, as well as lots of tips and work-arounds to get the most out of the program. In addition, the coverage of fundamental raw theory and practice will help the reader master the program's high-end editing features. More than just a step-by-step tutorial, this book will help photographers develop a fundamental understanding of the philosophy and approach that underlies Aperture's design. Aperture is now available and retails at $299
Real World Image Sharpening with Adobe Photoshop CS2
Posted By: Ice Zero | Date: 25 Jan 2008 19:59 | Comments: 1

Real World Image Sharpening with Adobe Photoshop CS2
Peachpit Press; 1 edition | ISBN: 0321449916 | 304 pages | July 28, 2006 | CHM | 30 Mb

It's a sad but undeniable fact of life: Whether you scan, shoot, or capture, the process of digitizing images introduces softness, and to get great-looking results, you'll need to sharpen the great majority of digital images. The softness introduced during digitizing results from the very nature of the digitizing process. To represent images digitally, we must transform them from continuous gradations of tone and color to points on a grid. In the process details gets "averaged" into the pixels, softening the overall appearance. For some types of printed output, further softness is introduced when the image pixels are converted to dots of ink or toner. As a result, just about every digital image requires sharpening. But another sad fact of digital photography is that most images are sharpened badly--either not enough, too much, or using the wrong methods--creating chunky details and harsh edges. Author, Bruce Fraser is here to teach readers all they need to know about sharpening including when to use it, why it's needed, how to use the camera's features, how to recognize an image needs sharpening, how much to use, what's bad sharpening and how to fix over sharpening.
Fonts & Encodings
Posted By: pariman | Date: 10 Jan 2008 16:44 | Comments: 1

Yannis Haralambous, P Scott Horne, "Fonts & Encodings"
O'Reilly Media, Inc. | ISBN 0596102429 | September 26, 2007 | 1037 pages | PDF | 37.2 MB

his reference is a fascinating and complete guide to using fonts and typography on the Web and across a variety of operating systems and application software. Fonts & Encodings shows you how to take full advantage of the incredible number of typographic options available, with advanced material that covers everything from designing glyphs to developing software that creates and processes fonts. The era of ASCII characters on green screens is long gone, and industry leaders such as Apple, HP, IBM, Microsoft, and Oracle have adopted the Unicode Worldwide Character Standard. Yet, many software applications and web sites still use a host of standards, including PostScript, TrueType, TeX/Omega, SVG, Fontlab, FontForge, Metafont, Panose, and OpenType.
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